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Legend of Zelda: The Four Swords, The

Silver Keys

Complete each level with a team score of at least 1000 rupees, then defeat Vaati.

Rupees

Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue Rupees.

Collect at least 100 Rupees anywhere in the game. Then, go to Kakariko Village, and head as far south of the town as possible. Go all the way down where there are three houses where you picked up the Book Of Mudora. Go to the house on the bottom right and enter. Pay the thief 20 tokens and select a chest. You can keep doing this as long as desired and begin to build up Rupees.

There is a place near the Desert Of Mystery with two big green rocks that you can pick up with the Power Gloves (one in front and one behind) Pick up the one behind it and go in the passage that was under the rock. There are ten pots inside, and under each is a Rupee. This can be done before and after you defeat Agahnim as many times as desired.

Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.

Get 100 rupees by any method. Go to the forest and enter at the top by the wood cutter’s house. Then, keep going forward and you will find a log. Enter it. When you are inside, pay the man to open a treasure chest. Open the middle one. You will get 300 rupees. Exit and do it again until you get 999 rupees.

Go to the house in eastern Kokiriko Village where the lady is guarding. Go into the house , pull on the picture, and collect the rupees. Leave and dash into the tree in north-eastern Kokariko Village. After that, kill all of the guards and enter the house again. Pull on the picture and you should get 80 rupees. Note: You can only do this trick after defeating the wizard (Agahnim) for the first time.

Note: You must have the flute for this trick. Play the flute and let the bird fly you to the dot that has the 8 on it. Continue north until you make it to a fairy cave. Inside will be a statue of a fairy. Ram into the statue and a sparkling bee will appear. Catch it and sell it to the man that sold you the bottle to at Kakariko Village. He will give you 100 rupees. You must have the flute and have the bird free — if you do not, the bee will attack the bird post.

Drain the fountain to the east of the desert, then grab a fish. Walk to Kakariko Village, and the man will trade 5 rupees, a magic container, a heart, an arrow, or a bomb for it.

When you are walking around and see a rock that is glistening, hit it as many times as you can. It will send out rupees. Be careful and do not over hit it, as lit bombs will appear.

In the Dark World, go to where the graveyard used to be. In the upper right corner is a pile of rocks that you can dash into. Slay the enemy nearby and ram into the big pile. A red rupee will appear. Leave by going to the screen to the left, then return. Ram the rocks again and another red rupee will appear. This can be done as many times as desired.

After getting the bug net and the whistle warp to section 8 on the map, follow the path to the healing cave with the fairies. Dash into the statue and retrieve the bee that appears (the Good Bee) and take it to the villager in Kaikaro Village where you bought the bottles. Unleash the bee and he will pay 100 rupees for it. This trick can be repeated as many times as desired.

Free Green Potions

This trick requires the Zora’s Flippers, the Power Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north through the rocky area with the bomb throwing person. Head north and pick up the small white rock. Continue north. Work your way past the Witche’s Hut and go all the way east on that screen. Pick up the big white rock and exit to the east. When you get to the dashable rocks, destroy one and hook around to the ledge. Make your way north. Jump off the ledge down to where the crabs are located and go north slightly more. Swim into the waterfall. This is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield and your Boomerang if desired. If you throw an empty Bottle in, the Faerie will fill it with Magic Potion. Repeat this as often as desired.

Riddle quest

Obtain ten medals in the Four Swords multi-player mode. You can start a riddle quest with the Lumberjack in Link To The Past. Complete the Riddle quest to obtain the Hurricane Blade special move.

Super bomb

Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Ice Rod

Go to where the witch’s hut is located and pull up the rock. Go south, then go east There will be two caves, one open and one that needs to be bombed. Bomb it to get the Ice Rod.

Extra bombs or arrows

Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.

Hero Keys

Complete each level with a team score of at least 5000 rupees, then defeat Vaati.

Gold Keys

Complete each level with a team score of at least 3000 rupees, then defeat Vaati.

Deflect laser beams without Mirror Shield

Use the hookshot, and if timed correctly, it will deflect the beam from the menacing one-eyed statues in dungeons. Keep the angle of your deflection at a degree to the beam’s attack, or else it will not deflect.

Getting the cape without the Titans Mitt

You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

Go to Hyrule Graveyard in the Dark World. Go to the pile of rocks at the top that is blocked. Slash one of the two small bushes then use the Magic Mirror to go to the Light World. In the Light World, it will become a tombstone. Be careful of the little flying enemies. Dash at the tombstone and it will move, revealing a staircase. Go down the stairs to find a chest. Open it to get the magic cape. Note: It has limited power, so do not use it all of the time.

Steal the man’s sign

When you find the man standing next to the sign that tells you not to take it, take it. Then, go into the desert or back where you entered from. The man will disappear, but you will still have his sign. You can toss it or try to return it. If you try to return it, you will notice that he already has a replacement sign in the ground.

Instruction manual error

Under the items for A Link To The Past, the Roc’s Cape is listed. However, it is really the Magic Cape. The Roc’s Cape is only in The Four Swords.

Cave entrance

Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.

Fly

After doing the “Run very fast” trick, run into a wall and hold Up. You will be bump and go higher each time. If you stop, you will appear at the bottom of the screen.

Run very fast

Stand on a flight of stairs and use the flute. Just before the duck picks you up, start to dash. Cancel out of the destination selection by pressing B. When you land, you should be running very fast. If you get hit by an enemy while running fast, run up a flight of stairs and you should be running fast again. When you switch to a different screen you will return to normal walking speed.

Magic container

Freeze an enemy with the Ice Rod then hit it with the Magic Hammer. You will most likely get a magic container.

Turbo dig

When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.

Nintendo 64 sounds

Swing your sword and Link will yell as he does in both of the Nintendo 64 games. When you fall in a hole, walk on big stairs, or get hurt, the game will have the sound effects of the young Link in Legend Of Zelda: Ocarina Of Time, and normal Link in Legend Of Zelda: Majora’s Mask.

Multi-player mode: Shoot beams

Complete all three dungeons in the Light World, and collect the three Pendants. Then, go to the woods and retrieve the Master Sword. Save the game and select “Quit”. Reload the game and a message will appear, stating that you can now shoot beams from your sword. This is a very helpful alternative to the bow. Note: It cannot perform the same tasks of the bow, such as shooting the statue’s eye.

Slicing signs

Walk up to any sign and swing your sword at it. It should get cut in half and disappear.

Bug catching net

The bug catching net can be used as an alternative to reflect magic back at Agahnim.

Fairy from pot

Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.

Potion from Fairy

Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.

Dodge the Weathercock

When you awaken the Weathercock, you can have him take you places by standing still until he flies to pick you up. If you move around, there is a chance he will miss you.

Catching the running man in the village

The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.

Hidden bee

There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

More money for fish

Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.

More money

Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear.

Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed.

Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.

Upgrade fountains

There are two upgrade fountains. Throw your bow, sword, or other item in and sometimes it will get upgraded. To find the first fountain, remember where the ring of rocks is located in the Dark World. North of there in the Light World is a cave behind a waterfall. Swim there and only throw in your shield or your boomerang. To find the second fountain, on the Pyramid Of Power is a crack in the wall that only a super bomb can break. Use a super bomb to blow a hole in the wall and toss in the tampered sword (Lv. 3 sword only) or your bow. If you toss in items, say that it is yours. Toss in an empty bottle and get a green potion back.

Curse

In the Light World. go to the smithy’s house. Use the hammer to knock down the post. Then, jump into the hole. Go into the top cave and you will see a red jar. Put some Magic Powder on it. A bat will appear and says that it will curse you. After you do this, any item that uses magic will only take half of what it used to. However, when you do this every time you get hit and it will hurt double.

Ring of rocks

There is a river past the Potion Shop with the Zoras. In the Dark World, there is a very useful item that you need to complete the game. Near the beginning of the river in the Dark World is a sign that says “Curse All Who Throw Things Into The Ring Of Rocks”. Throw a rock. A monster will appear and ask to be left alone. He will give you something. Agree and claim your new item.

Talking trees

In the Dark World, put a Bomb in front of a tree. After it explodes, the tree will spit out a Bomb. After it explodes, you can talk to trees. You can do this to all trees that connect to other trees. They will give you hints.

Disappearing sweeping woman

When you have the Magic Powder you can make the old woman that is sweeping the village disappear.

Defeating the big moth Boss

When facing the moth boss in the Dark World dungeon 3, unleash some bees on him. He will fall in a few seconds.

Quick way to Gannon’s Tower in the Dark World

Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon’s Tower.

Get into The Dark World before getting the Master Sword

This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.

Advance to the Fourth Dark World level

This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.

Extra energy

If you hit an enemy with the Ice Rod and kill him with any weapon you will get energy.

Extra energy

If you hit an enemy with the Ice Rod and kill him with any weapon you will get energy.

Extra lives in dungeons

Use the magic powder on the white-and-red flying skulls to transform them into fairies.

Avoid tile damage

In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.

Chicken attack

Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.

Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.

Entering dungeons

Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.

Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.

Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.

Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.

Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.

Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.

Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.

Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.

Thieves’ Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.

Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.

Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.

Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.

Gannon’s Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.

Bottles

In the village where you see the man with four bottles, talk to him, and he will give you bottles.

Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can.

After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.

To get the fourth bottle, Go to where smithy would be in the Dark World. Sooner or later, a blue chest will appear. Bring the chest to the ex-thief by the desert in the Light World. He will ask if you will keep it a secret. Answer “Yes” and he will open the chest.

To acquire the bottle in the Dark World, use your Magic Hammer to pound the pegs that block you from your house east of the Village Of Outcast, then touch the locked chest inside. It will follow you. Go outside and use your Magic Mirror to the Light World. Lead the chest to the anonymous man (with the sign). You will find out that he is a lock-picking thief.

To get the final bottle, go to the blacksmith in the Dark World. There will be a chest here that you cannot open. Link will take it with him. Take it to the man near the desert, sitting next to the sign in the Light World. He will open it and give you the bottle inside.

The Three Pendants

Pendant 1

Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.

Pendant 2

Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.

Pendant 3

Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.

Free life and magic medicine

Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.

Get the lamp in Hyrule Castle

When you start, do not open the chest in Link’s house. Instead, just leave. When link gets the sword and shield, go to the next staircase then go right. Open the chest in Hyrule Castle to get the lamp instead of five rupees.

Get Red Shield without entering Dark World

You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora’s Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer “Yes”. Throw in the small shield. When the fairy asks you if it is yours, answer “Yes” and she will give you the Red Shield.

Run away from your Boomerang

Note: This trick only works with the Blue Boomerang. To get your Boomerang to chase you, first hit the Boomerang off a surface. Then, run away in a direction away from where you threw it. For example, if you threw it to the left, run down or up. If done correctly , your boomerang should chase you and not catch up until you stop or move a different way.

Get Magic Boomerang earlier

Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.

Magic Boomerang

Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link’s House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.

Silver Arrows

Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.

Silver Sword

This is the sword obtained from your uncle at the beginning, when you go in the castle.

Master Sword

This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press A + L after getting the Master Sword, then go back to the castle and show it to Zelda.

Tempered Sword

You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.

Golden Sword

This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.

Random items

Go one screen down from Link’s house. Near the Fairy Cave, you should find a strip of grass with a soldier in it and a bush to the left. Run through the strip of grass with the Pegasus Boots. You should find a beetle (not very obvious) turned on its back. It should say “Fine take it, thief” and you should get a random item (not dungeon). Note: You may need to do this a few times. You can repeat this as many times as desired.

Transformations

Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady. The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags. If you throw magic potion on a bee it will turn into a fairy. If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.

Selling bee for rupees

You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.

Rupees or bees

If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.

Tempered Sword before level 2 in Dark World

Do level 1 dungeon in the Dark world and then go to the Village and into the level 4 dungeon in the dark world. Then go into it halfway to get the titan’s mitt. Go by the Library south of the vilage to find a little frog-like thing and use your magic mirror and take him back to the blacksmith and give them your master sword and they will temper it to give you the tempered sword. It should make it real easy for level 2-5 dungeons in the dark world.

Street Sk8er 2

All courses

At the “Press Start Button” screen, press Left, Right, Left, Right, Circle(2), R1, Square. Note: This may also be done at the main menu.

All boards

At the “Press Start Button” screen, press Circle(2), Square, Circle, Square(2), Circle, R1. Note: This may also be done at the main menu.

All characters

At the “Press Start Button” screen, press Left(2), Circle(2), L2, Square, Right, R2. Note: This may also be done at the main menu.

Maximum attributes/trick level

At the “Press Start Button” screen, press L1, Square, Left(2), R2, Left, R1, Left. Note: This may also be done at the main menu.

View FMV sequences

At the “Press Start Button” screen, press R2(2), L1, L2, L1, R1(3) to unlock a “Movie” option at the main menu. Note: This may also be done at the main menu.

Alternate costumes

Hold L1, L2, R1, or R2 and select the “Skate” option at the skater selection screen.

NFL Extreme 2

Get Egypt Field

Put in EGYPT SPHINX as the name in the player create screen and pick Quick Start to begin a game.

Get Pool Table Field

Put in POOL TABLE as the name in the player create screen and pick Quick Start to begin a game.

Get Urban Field

Put in CITY SCAPE as the name in the player create screen and pick Quick Start to begin a game.

Get Aircraft Carrier Field

Put in AIRCRAFT CARRIER as the name in the player create screen and pick Quick Start to begin a game.

Get Lunar Field

Put in LUNAR FIELD as the name in the player create screen and pick Quick Start to begin a game.

Get Big Players

Put in BIG BEN as the name in the player create screen and pick Quick Start to begin a game.

Get Small Players

Put in TINY TOM as the name in the player create screen and pick Quick Start to begin a game.

Get Long Necks

Put in GEORGE GIRAFFE as the name in the player create screen and pick Quick Start to begin a game.

Get Flat Heads

Put in COINHEAD COREY as the name in the player create screen and pick Quick Start to begin a game.

Get Reversed Animations

Put in LAMEBOY LENNY as the name in the player create screen and pick Quick Start to begin a game.

Get Long Arms

Put in MONKEY MICKEY as the name in the player create screen and pick Quick Start to begin a game.

Get Short Arms

Put in SHRIMPY SEAN as the name in the player create screen and pick Quick Start to begin a game.

Darkseed 2

End this game

Yum,yum how tasty game it was! And pretty easy… but some momentz were awful.

Talk to Sheriff. Go right. Talk to Mom. Take a magnet from a refrigerator door. Go right. Watch TV. Open a cabinet door to the left of the TV. get a camera. Open front door - you get a ticket. Go and examine your bathroom - nothing here througout a game - bleagh! Exit house. Click on bench and wait for Jack - talk with him about everything. Exit to the bottom of the screen - you get to the map of your city. Go to the location of Dr.Sims office (I know that its hard for you to know which one is that but after a while you’ll get it). Try his door - he is out. Go right. Talk with Paul Cooper. Go right. Talk to Deputy Brown. Return back to map. Go to Hank’s Diner. Chat inside it with Hank. Exit. Enter Pool Hall. Talk with Johnny and Melissa. Go to the backyard and search a trashcan for a hanger. Exit to the map.

Go to the location of Sheriff’s and morgue. Go to Sheriff’s and chat with him. Exit to map. Now go to the Carnival location. Go left. Knock door and talk with Mrs.Ramirez. Go right twice. Click on the bushes and you will locate a guy named Slim. Talk with him. He gives you a reunion ticket. Go to the map. Go to the Dr.Sims’. He’ll hypnotize you. After that go back to carnival and use carnival ticket on clown and chat with him after that. Go to the back- stage of the carnival and try to lift an anvil. No way! Now go to the Side Show of the carnival. Talk to Minnie&Daisy. Go left. Talk to Gargan. Go left. Chat with Pandora. Now go to the pool’ backyard and into the tent. Talk with Slim. Go to your house and sit on the bench in the yard to chat with Jack. Now go to the sheriff’s and talk with him about his & Rita’s affair. Go to the morgue. Talk with Doc Larsen - your goal is to talk with him about hospital - here he escapes and you can deal with corpses.

In his lab you can open freezer and examine Rita’s body, look for 2 documents (I am not sure about that one) to the left of the corpse in the center of the lab. And finally, if you cant pick up a key from the corpse in the center of the room you should 1) go and talk with Pandora about everybody you saw at the carnival (but its essential only about Minnie & Daisy as I recall) or 2) make sure you read a tag on the corpse because that’s a man Minnie & Daisy should tell you about. Anyway, with a key go to the Hall Of Mirrors at the carnival and find a way to the only door with a keyhole in it - unlock it with the key and head for ornate room. And there go through a portal to the Dark World (I will call it DW since this and Normal World - NW).

When you go through you will talk with a Keeper Of The Light. She dies and you go to right and navigate a maze to one of available exits. Here you can go to the left (but not inside the skull) - here you’ll meet with 2 bioguards who guard a prison. Try to solve their riddle - you will fail because you have no correct answer option. Back to the skull and go inside the mouth. Examine pillar. Go north. Go into the tomb. Examine behemoth. Back to the pillar. Here go left and talk with a face on the wall. Use magnet on it. Go left, examine everything. Go left. Examine everything. Back to the pillar. Go south twice. Go to the Hall Of Justice location. Enter the central door. Talk with a guard and you’ll be sentenced to death (thats OK). After a ride, pickup a card on a corpse. Touch the emitters. Talk to the Keeper Of Souls. Talk again. You will exit back into DW. Now go to the civic centre (thats a location with a weapon- smith’s office). Go into the weaponsmith’s office. talk with him. Exit shop. Go right. Enter the temple and talk to the Pri- estless. Exit. Go right. Here talk to the guard about prison guards’s riddle and dont talk with him after he tells you answer because you will die (though its not fatal its not right). Go to map.

Here go to the recreational center & bar location. Go to the bar and talk with a bartender. After that take a food. Also there’s a DW jukebox here with a malfunction but I doubt it can be fixed. Exit. Go inside a center nearby. Try opening a door, look at the device. Now go back to the pillar (near that use a card on a barrier to get through). Here go to the prison and solve the riddl eof 2 biofreaks. (In my case the right answer was the upper one). Enter prison and use alien food on a guard. Go past him. Talk to the Keeper Of Scrolls. Return to map. Now go to the Hall Of Justice but enter the rightmost passage. Talk to droid and show him your card and talk to get rid of his presence. After that grab a Light from the table. Return to NW. Go to the carnival. Go and play the Wheel Of Fortune and you will succeed. Again go to the DW. Here go to the location where you used a magnet on the face. So use your creature from wheel contest on the panel at the right side of the screen. Go to the recreational centre and take an ego-massager and enter a door which you can unlock easily now. Go to the Goth and talk with him. Return to NW and go to Gargan to give him ego-massager. He will present you a pillbox.

Back to Goth and give him pills. Talk with him again. Take a crossbow near the entrance. Back to NW. Go to sheriff’s and you’ll meet Mayor. Use hanger to open his car and get a case with a coin and photos. Back to your house and sit on bench to meet Jack. Discuss new evidences. Now go again to sheriff’s and use coin on the phone and dial sheriff. Report a robbery just outside the town and he’ll leave. Enter his office and take a photo and a newspaper. Go home and show this stuff to Jack as usual. Go to pool and talk again with Johnny and Melissa.

After that go to the morgue and look in the drawer to the left of the corpse for Larsen’s black book. Return homa and share news with Jack. Go to Mrs.Ramirez house and talk with her about Rita. After chat reenter to her house and you’ll see Johnny entering her mansion and being paid. Go to the window and film them with your trusty camera. When you’ll be back to map you’ll get a message to visit Dr.Sims so you do. After next hypnosis and chat go back to your house and again share secrets with Jack. Go to the pool. After incident go to Slim’s hut and talk with him. he gives you a letter and a gun. Return to DW & go to the weaponsmith. Give him a gun and he’ll give you an arm- gun. Go to the NW’s carnival and use this armgun at the Shooting Gallery. Sheriff will come and warn you. Exit to the map and you are agin prompted to visit Dr.Sims. After a seance you’ll beat a Fed (wow!). Again go aqnd chat with Jack at your house. Then go to DW and use the creature you won on the panel near the thing that looks like Shooting Gallery (that’s a screen to the left of the pillar).

Now go to the weaponsmith’s location and enter a previously locked door to the left of weapons shop. Take a tool there. Back to the NW and go to the carnival there. Go to the Ring Toss contest and use a crossbow on a cylinder, you win the contest. Go to the DW and to the very left from pillar. Use the last creature on panel. Go to the Hall Of Jus- tice now and unlock a cabinet and take Scrolls. Back to NW. Now go to the Paul Cooper’s house and use a tool on the faucet. Enter his house and go left there. Examine marks on the floor and click on the closet to move it. Enter passage behind it. Examine everything here. When you take keys Paul will enter and you will kill Paul, but chat with him before he dies. Now go to his Hardware Store and unlock it with keys. Use crossbow on the alarm on the wall. Go to the house of Rita now and enter it. Read letter on the desk and enter her bedroom. Take a card for Pandora’s special reading.

Visit Pandora on carnival and use the card on her. After this go to your bedroom and open a door. Here examine a box of shoes and take a Sword. Exit from your bedroom and go to the kitchen (its to the right, really!). Talk to your Mom and after he dies talk with Rita’s image. Go right. Go to the portal from DW to NW. Your goal here is to get to the ornate room before behemoth (Hint: at your first move go to the left of entrance). You kill behemoth. Now go back via maze to DW - go right from the portal and you need to reach the rightmost exit so it will be a long way. Go to the pillar. Here use scolls and light on the slots in the panel to the left of it and finally use sword on the wire. You appear at the Dr.Sims’s office and talking to Jack. When you’ll die click on the door to end this game.

GEX

Ending Sequences

#1: Beat the game without beating every level in Planet X

#2: Much cooler ending is shown when the player beats all levels of Planet X and then beats Rez.

Easy way to Planet X

Password: RYYRYXKB

Where To Find The Bonus Rounds

There are bonus rounds in each stage of Gex except Rez Knight Fever. Here’s how to find them:

CEMETARY:

Play through the level unti you reach the camera. Climb up the wall to the left (with a few spikes). look for the floating platform to theright. Jump onto the platform, and keep going right until you reach the bonus portal on the last platform.

NEW TOONLAND:

Climb up the level until you reach the camera with the remote control directly above it. Climb up the remote pedastal. You should see a green block to the left. Jump across the block, then run and fall to the left (DON’t JUMP!). Look for the arrow of golden bugs pointing down at the small ledge with the bonus portal.

JUNGLE ISLE:

Walk past the first camera and drop through the collapsing section of the bridge. Swim left through the water and keep moving left into the wall. You can’t see the bonus portal, but you can hear it.

KUNG FUVILLE:

Play through the level until you reach the third camera. Go to the right until you reach some steps with a sumo wrestler on the right and a flying eyeball to the left. Do a super-spring jump off the eyeball and bounce up and left to the platform with the bonus portal.

REZOPOLIS:

Play through the level to the second camera. Go to the right until you need to climb upward. Scurry to the top and bounce left across the acid bubbles to the ledge with the bonus portal. You don’t even need tobounce on the bubbles, if you jump far enough to the left.

Secret Levels Of Planet X

1) Find a bonus round in each world (Cemetary, New Toonland, etc.)

2) Achieve a perfect score in each round (you don’t have to get a perfect score in each round; 27 out of 30 barrels will do.

3) When you’ve beaten all 5 bonus rounds with perfect scores, you get all five pieces to the Planet X remote.

4) If you get a Planet X remote piece and then you die before you finish the level, you still keep the remote piece.

5) You have to collect all 5 pieces in one play session

Access All Levels

Go to any stage and hold R1 and press Select. Then hit Circle, Start, Right, Up, Square, Left, Left, Up, Start.

Level Select

While in the level selection dome, hold down R1 and press Select. Then hit X, Square, X, Right, Up, Left, Circle, Circle, Down, Down.

Power Ups

(Pause the game and hold R1 while entering the code)

Infinite Lives:

Up, Circle, Triangle, Down, Right, Square, Down

Fireballs:

X, Up, Right, Up, Right, Right

Iceballs:

Circle, Circle, Left, Down, Circle, Up, Right

Electricity:

Right, Lef,t Right, Circle, Triangle, Right, Circle, Down, Right

Instant Speed:

Down, Start, Right, Right, Down, Up, Start

Super Jump:

X, Circle, Up, Up, Down, Right, Right

Invincibility:

X, Square, Down, Down, Up, Down, Right